Dom (bateleur) wrote,
Dom
bateleur

Glandorfin

At sunrise the last enemy fell. Not one had fled the field. For half a mile around the wall their bodies lay, their weapons of iron fallen from their hands and their armour of black furs and leather torn and pierced. Their banners of red had been felled and their long horns silenced.

Also upon the field were the bodies of countless defenders. Their silver arrows were spent. Their white hair and pale skin was stained with blood. Their slim swords were broken.

Within the carnage of battle, Glandorfin still stood. Its halls were all but empty now and the few who walked them walked in silence. The ancient trees around which the city had been built still lived. And - the only thing which truly mattered - in the highest room of the central tower the throne remained. Upon its narrow seat of polished wood sat the king, Tarnel the mighty. Grief weighed heavily upon him that day, mourning for his lost kingdom and for his people and their terrible sacrifice.

Into that chamber came Cingon the artificer and he bowed low. He gave to the king a scroll, upon which the future of the world had been inked, that the secrets and treasures of Glandorfin might be preserved. The king read it and saw that it was wise. He placed the royal seal upon it.

glandorfin.jpg

Glandorfin, the green city, is thought to be the oldest surviving tale from the Mythic Epoch. It was seemingly a real place, or at least was real enough to have influenced subsequent history. The peoples who lived there were not images, although exactly who they were has not survived.

As well as being a physical place, Glandorfin also symbolises beginning. It is, in some sense, the start of all things. Although no known secrets or artefacts can trace their ancestry to Glandorfin itself, many spiritual and sorcerous philosophies claim roots which trace back to Glandorfin’s legacy.

Tarnel the mighty himself is said to have possessed three treasures of extraordinary power: a sword, a shield and a suit of armour. They were named Grollantor, Fazonorgmi and Gendarmoglazor. Confusingly, in some accounts the names of the sword and armour are reversed. It is said these three treasures were the only three in the world which Cingon himself lacked the craft to make. (Who in fact did make them is long forgotten.)




Whether any part of the ruins of Glandorfin still exists is doubtful, but it is quite possible to see the place in visions and dreams. Moreover, for an image sorceror or a wielder of some other secret for which symbology is important, this could be a very valuable experience.

For some artefact to have survived somehow is more likely. Such a thing would be priceless, but not necessarily enormously powerful (although a few of the treasures there were). If such a thing were found it might make use of secrets otherwise lost to the world and could be of great value to a scholar of such matters.
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